Typical choices include: untargetable or uncounterable creatures, creatures that benefit from being destroyed, and cards that can recur themselves or otherwise provide card advantage even from the graveyard
Kothophed, Soul Hoarder This isnt a great card
Tatyova, Benthic Druid How do you win most games of Commander
Anytime you wind up with a situation where a new product is developed by a former employee of someone else in that space, eyebrows get raised, says Zahn, who notes the case isnt dulling anticipation for Lorcana. Ravensburgers global head of games, Filip Francke, says the companys creative attention has not been diverted
Sure getting the trample and haste when you first cast it is nice, but after that you're left with a vanilla 7/7 as your Commander, and that is just not going to get you there