Discoverability is infrastructure, not decoration
Commander games go long, and cards that dont create immediate value, but create a ton of value over the course of a few turns, are popular
I did some digging and found a list Gavin Verhey used to Top 8 Regionals way back in 2006: "The Sizzetron" Creatures (5) 3 Simic Sky Swallower 2 Keiga, the Tide Star Spells (32) 2 Electrolyze 3 Repeal 4 Mana Leak 4 Remand 1 Demonfire 2 Pyroclasm 2 Tidings 3 Wildfire 4 Compulsive Research 3 Simic Signet 4 Izzet Signet Lands (23) 1 Island 3 Breeding Pool 3 Shivan Reef 4 Steam Vents 4 Urza's Mine 4 Urza's Power Plant 4 Urza's Tower Sideboard (15) 4 Pithing Needle 4 Imaginary Pet 4 Annex 1 Demonfire 2 Pyroclasm The list I played was a bit different, but you get the gist
Jhoira, Perfect Storm Well, thats it for today and I hope you enjoy this awesome Jhoira Combo deck, it feels pretty fun to play but I feel bad for my opponents every time I play it
Its not worth doing, either, as you wont be refunded the fees paid to grade the card, and in some situations, the company will permanently mark it so that it cant be sold or traded.