Its easy to cast, keeps us topped up, and converts into an anthem once we go past 40 life again
The baseline of for Divination is quite bad, but spiking seven cards for potentially 3 to 5 mana and some taps from your permanents seems worth pursuing
If the game features the ability to deliberately seek out and play games against your friends, there isnt even a placeholder for it in the current build, and thats a puzzling omission
In 2007, Rosewaters first September column was a repeat of the week before
But Ive also talked about how comparing cards via focusing only on their negatives is a poor way of evaluating cards, and having 2 power isnt nothing, since I usually tend to see Stoneforge Mystic more in aggressive decks than control ones, and his second ability isnt useless either (Heirloom Blade, Umezawas Jitte, The Aetherspark, Cori-Steel Cutter, Skullclamp and the swords for cubes running them) and because of that, Im looking at it more in competition with more beatdown-oriented white creatures like Luminarch Aspirant and Intrepid Adversary