This deck is all about land synergies (especially when interacting with the graveyard) and also has a fun plant subtheme

Beast Whisperer Whenever you cast a creature spell, draw a card Elder Gargaroth Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one Create a 3/3 green Beast creature token You gain 3 life Draw a card Ohran Frostfang Attacking creatures you control have deathtouch Whenever a creature you control deals combat damage to a player, draw a card Regal Force When Regal Force enters the battlefield, draw a card for each green creature you control Runic Armasaur Whenever an opponent activates an ability of a creature or land that isnt a mana ability, you may draw a card Toski, Bearer of Secrets This spell cant be countered Indestructible Toski, Bearer of Secrets attacks each combat if able Whenever a creature you control deals combat damage to a player, draw a card Non-Budget Enchantment Decks If you are playing an enchantment-focused deck, these are nearly mandatory inclusions to ensure you green card draw strategy

CORI-JP046 Chaos Silk Hat (Chaos Hats) Quick-Play Spell (1) When your opponent activates a Normal Spell/Trap Card, or monster effect: Choose 3 Spells/Traps with different names from each other from your Deck and 1 monster in your Main Monster Zone that mentions Ritual of Light and Darkness, and if you do, Special Summon the chosen Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) whose name is Chaos Hats in face-down Defense Position, Set the chosen monster, and shuffle them on the field, then your opponents activated effect becomes destroy 1 opponents Set monster
Retrieved December 22, 2024
Plenty of other miscellaneous creatures receive this keyword too, so keep an eye out for them during gameplay so you dont fly into a trap