Here are the changes, provided with brief justifications: REMOVED: ARTIFACT Everflowing Chalice: mana rocks should cost 3 or have a drawback Glass of the Guildpact: too weak Heraldic Banner: encouraged mono-colored decks Illuminated Folio: too weak Jayemdae Tome: too weak Loreseeker's Stone: too weak Mind Stone: mana rocks should cost 3 or have a drawback Null Rod: too much of a hate card Pithing Needle: too powerful with Urza's Saga Pyromancer's Goggles: too narrow Retrofitter Foundry: too powerful with Urza's Saga CREATURE Bomat Courier: too powerful against slow starts Deathpact Angel: creates a Cleric token, not a supported creature type Dimir Cutpurse: too powerful Elves of Deep Shadow: too obvious of a choice as a cumly Golos, Tireless Pilgrim: too powerful Hostage Taker: too powerful Kalamax, the Stormsire: too powerful Loyal Retainers: too obvious of a choice as a cumly Monastery Mentor: too powerful Moonveil Dragon: pumping the team makes for anticlimactic endings Murktide Regent: weve seen enough of this card already in other formats Ornithopter of Paradise: too obvious of a choice as a cumly Phantom Tiger: too weak Risen Reef: too powerful Shadrix Silverquill: creates Inkling tokens, not a supported creature type Tatyova, Benthic Druid: too powerful Thraben Inspector: weve seen enough of this card already in other formats Toxrill, the Corrosive: creates Slug tokens, not a supported creature type ENCHANTMENT Alpha Authority: hexproof makes for less interesting games Favorable Winds: too weak Offspring's Revenge: too narrow Pernicious Deed: too powerful of a board wipe Rally the Ranks: too weak Song of Freyalise: too typical a card for green LAND (types are grouped together in this list) Tolarian Academy: too powerful Arid Mesa: mana-fixing should not be so easy in Cumly Cube Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube Flooded Strand: mana-fixing should not be so easy in Cumly Cube Marsh Flats: mana-fixing should not be so easy in Cumly Cube Misty Rainforest: mana-fixing should not be so easy in Cumly Cube Polluted Delta: mana-fixing should not be so easy in Cumly Cube Scalding Tarn: mana-fixing should not be so easy in Cumly Cube Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube Windswept Heath: mana-fixing should not be so easy in Cumly Cube Wooded Foothills: mana-fixing should not be so easy in Cumly Cube Badlands: mana-fixing should not be so easy in Cumly Cube Bayou: mana-fixing should not be so easy in Cumly Cube Plateau: mana-fixing should not be so easy in Cumly Cube Savannah: mana-fixing should not be so easy in Cumly Cube Scrubland: mana-fixing should not be so easy in Cumly Cube Taiga: mana-fixing should not be so easy in Cumly Cube Tropical Island: mana-fixing should not be so easy in Cumly Cube Tundra: mana-fixing should not be so easy in Cumly Cube Underground Sea: mana-fixing should not be so easy in Cumly Cube Volcanic Island: mana-fixing should not be so easy in Cumly Cube Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting Lumbering Falls: creature lands are too versatile and discourage disciplined drafting Shambling Vent: creature lands are too versatile and discourage disciplined drafting Needle Spires: creature lands are too versatile and discourage disciplined drafting Raging Ravine: creature lands are too versatile and discourage disciplined drafting Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting INSTANT Abnormal Endurance: too typical a card for black Aerial Predation: too narrow Alchemist's Gift: too weak Arbor Armament: too weak Autumn's Veil: too narrow Betrayal of Flesh: too weak Bladebrand: too typical a card for black Brainstorm: weve seen enough of this card already in other formats Cathartic Pyre: too much utility for an instant Comet Storm: one-sided board wipes need to be focused on creature type Consider: too typical a card for blue Crippling Chill: too typical a card for blue Crush: spot artifact removal is not to be part of Cumly Cube Dawn Charm: other cards in Cumly Cube fill this role better Dive Down: hexproof makes for less interesting games Divine Offering: spot artifact removal is not to be part of Cumly Cube Dragon's Fire: too typical a card for red Electrify: too typical a card for red Fell the Pheasant: too narrow Gainsay: too narrow Gut Shot: too weak Heroic Intervention: other cards in Cumly Cube fill this role better Hold the Line: too narrow Into the Core: spot artifact removal is not to be part of Cumly Cube Lash of Thorns: too weak Make Your Mark: too weak Opt: too typical a card for blue Overload: spot artifact removal is not to be part of Cumly Cube Pitfall Trap: too narrow Repulse: too typical a card for blue Scrap: spot artifact removal is not to be part of Cumly Cube Seedtime: too narrow Shatter: spot artifact removal is not to be part of Cumly Cube Smash: spot artifact removal is not to be part of Cumly Cube Smashing Success: spot artifact removal is not to be part of Cumly Cube Smite: too narrow Turn to Frog: turns a creature into a Frog, not a supported creature type Unsummon: other cards in Cumly Cube fill this role better SORCERY Blasphemous Act: too typical a card for red Chart a Course: too much utility Cleansing Wildfire: too much utility Cultivate: too typical a card for green Disentomb: too typical a card for black From the Ashes: too narrow Funeral Rites: too much utility Gitaxian Probe: too typical a card for blue Necromantic Summons: too typical a card for black Nighthaze: other cards in Cumly Cube fill this role better Persist: too typical a card for black Pirate's Prize: too much utility Ponder: too much utility Reanimate: too typical a card for black Recover: other cards in Cumly Cube fill this role better Serum Visions: too typical a card for blue Spitting Earth: too typical a card for red Thoughtcast: too typical a card for blue ADDED: ARTIFACT Coat of Arms: encourages building around creature types Patchwork Banner: encourages building around creature types CREATURE Arahbo, the First Fang: supports the Avatar and Cat creature types Avatar of the Resolute: supports the Avatar creature type Autonomous Assembler: supports the Assembly-worker creature type Bag End Porter: supports the Dwarf creature type Breya, Etherium Shaper: supports the Human and Thopter creature types Captain Storm, Cosmium Raider: supports the Human and Pirate creature types Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks Chronicler of Heroes: supports the Centaur creature type Conclave Cavalier: supports the Centaur and Elf creature types Conclave Mentor: supports the Centaur creature type Crosis, the Purger: supports the Dragon creature type Fear of Exposure: supports the Nightmare creature type and supports enchantment decks Ghostly Changeling: supports all creature synergy decks Gimli of the Glittering Caves: supports the Dwarf creature type Glissa Sunseeker: supports the Elf creature type Graveshifter: supports all creature synergy decks Gwenna, Eyes of Gaea: supports the Elf creature type Haunt of the Dead Marshes: supports the Elf and Nightmare creature types He Who Hungers: supports the Spirit creature type Heedless One: supports the Avatar and Elf creature types Jungle Creeper: supports the Elemental creature type Jungle Delver: supports the Merfolk creature type Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate Keiga, the Tide Star: supports the Dragon and Spirit creature types Kiora's Follower: supports the Merfolk creature type Kumena, Tyrant of Orazca: supports the Merfolk creature type Lagonna-Band Trailblazer: supports the Centaur creature type Marwyn, the Nurturer: supports the Elf creature type Master Skald: supports the Dwarf creature type Mine Layer: supports the Dwarf creature type Neighborhood Guardian: supports the Unicorn creature type Promised Kannushi: supports the Human and Spirit creature types Realmwalker: supports all creature synergy decks Reveka, Wizard Savant: supports the Dwarf creature type Seraphic Steed: supports the Angel and Unicorn creature types Soul of Zendikar: supports the Avatar and Beast creature types Steadfast Unicorn: supports the Unicorn creature type Stingmoggie: supports the Elemental creature type and functions as artifact hate Sygg, River Cutthroat: supports the Merfolk creature type Vineshaper Mystic: supports the Merfolk creature type Wistful Selkie: supports the Merfolk creature type Yargle and Multani: supports the Elemental and Spirit creature types Zacama, Primal Calamity: supports the Dinosaur creature type ENCHANTMENT Aura of Silence: functions as artifact and enchantment hate Aura Shards: functions as artifact and enchantment hate Blessed Sanctuary: supports the Unicorn creature type Corrosion: functions as artifact hate Embargo: interesting prison piece for stasis decks Font of Fortunes: card advantage at a fair price for Cumly Cube Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck Impending Disaster: a useful piece for aggressive decks or niche graveyard decks Shared Animosity: supports all creature synergy decks LAND (types are grouped together in this list) Drowned Catacomb: completing the full set of check lands Glacial Fortress: completing the full set of check lands Hinterland Harbor: completing the full set of check lands Sulfur Falls: completing the full set of check lands Cascade Bluffs: completing the full set of filter lands Graven Cairns: completing the full set of filter lands Mystic Gate: completing the full set of filter lands Sunken Ruins: completing the full set of filter lands Wooded Bastion: completing the full set of filter lands Darkwater Catacombs: completing the full set of Odyssey filter lands Desolate Mire: completing the full set of Odyssey filter lands Ferrous Lake: completing the full set of Odyssey filter lands Fire-Lit Thicket: completing the full set of Odyssey filter lands Flooded Grove: completing the full set of Odyssey filter lands Overflowing Basin: completing the full set of Odyssey filter lands Skycloud Expanse: completing the full set of Odyssey filter lands Sunscorched Divide: completing the full set of Odyssey filter lands Viridescent Bog: completing the full set of Odyssey filter lands INSTANT Accelerate: supports prowess decks And They Shall Know No Fear: supports all creature synergy decks Artifact Mutation: functions as artifact hate and supports the Saproling creature type Bandage: supports prowess decks and is also funny Brokers Charm: charms are an important part of Cumly Cube Charge Through: supports prowess decks Cremate: supports prowess decks Mirrodin Avenged: supports prowess decks Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue Steady Progress: supports prowess decks as well as slower proliferate decks Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red Treacherous Greed: supports the niche but possible sacrifice deck Turf Wound: a strange tempo card that fits the ethos of Cumly Cube Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall SORCERY Altar of Bone: supports the niche but possible sacrifice deck Aphetto Dredging: supports all creature synergy decks Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube

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